《迷人保拇》
类型:枪战 剧情 爱情 地区:台湾 年份:2011
主演:贝基 田村淳
导演:菲尔·亚伯拉罕
更新:2025-01-07 05:31:57
简介:
初露锋芒
□2024.□7.02□16:03:06□ OpenGL□Extension□: GL_OES_de□th24,□G□□ANG□□_stencil_□exturing, GL_EX□_depth_clamp□ GL_NV_shader_noperspec□ive_inte□polation, GL_CHROMIU□_lose_co□text, GL_ANGLE_p□ogram□cache_c□ntrol,□□L_A□GLE_in□tanc□d_arrays, GL_EXT_d□sjoi□t_timer_□u□ry, GL_EXT_tex□□re_t□p□_2_10_10_1□□REV□ G□_CHROMIUM_c□py_co□p□es□e□_textu□e, GL_OES_□ra□_elements_base□vertex, GL□□X□_blend_m□nmax, GL□EXT_tex□ure_compressi□□_dxt1,□GL_NV_EGL_stre□m□consumer_ext□rna□□ GL_OES_EGL_ima□e_□xternal□ GL_OES_compresse□_EAC_RG11_un□igned_□extu□e□□GL_OV□_multiv□ew, G□_OES_vert□x□array_obj□ct,□GL_EXT□□ns□anced_a□rays, GL□OES_t□xtu□□_fl□at□ GL_E□T_ba□e_insta□ce, GL□OES_rgb8_r□ba8, GL□□VR_multi□iew2, □□_C□ROMIUM□bind_generates_□esource, □L_□NGL□_r□nderability_v□□idation, GL_OES□texture_stencil8, GL_ANGLE_co□y_□exture_3d,□GL□EXT□conservative□d□pt□, GL_OES_co□pres□□d_EAC_R11_u□signed□te□t□re□ GL_□ES_c□□pre□sed□ETC2_□unc□throughA□sR□B8_alph□_texture, □L_ANGL□_memo□□_size, GL_OES_□ompressed□□AC_□11_□igned_texture, GL_ANGLE_robust_□lient_memory□ G□_AMD_perform□n□□_moni□or, G□_OES_□ompressed_EAC_R□11_signed□t□xtur□, GL_WEBGL□video□textu□e, □L_EXT_t□xture_filt□□□an□sotropi□, □ GL_EXT_blend_func_extended, GL_ANGLE_get_s□riali□ed_□o□tex□_string,□GL_ANG□E_tran□l□te□_sh□der_sou□c□□ GL_OES□element_i□dex_uint□ G□_A□GLE_tex□ur□□compress□on_dxt3□ GL_ANGLE_multi_dra□□ □L_A□□LE_shade□□pix□l□loc□l□stor□ge□ G□_A□GLE□re□ues□□□□te□s□on, GL_OE□_EGL_i□age, GL□ANGLE_bas□_vertex_base_i□s□□n□e□ G□_OES_get□prog□am_binary,□□L_ANGLE□c□ip□cull□dist□nce, □L_OE□□d□aw_buffers_□□d□x□d□ □L_□XT□□olygon_offse□□□lam□, GL_AP□LE_clip_d□stanc□, GL_□N□LE_textur□□com□res□ion_dxt5, GL□□ES□s□rf□cele□s□c□ntext□ GL_NV□p□xel_buffer_□bject, GL_OES_□GL_image_e□ternal_essl□□ GL_EXT_c□l□r_□uf□er_□loat,□G□_NV_fram□buffer_□□it, GL_EXT_rend□r_□norm□ GL_EXT_t□□□□re_compression□□pt□, GL_EXT_tex□ure_compre□sion□rgtc,□GL□EX□_read_fo□mat_bgra, GL_CHROMIUM_□i□d_uni□o□m□lo□ation, □L_EX□_draw_buffer□_indexed, GL_□X□_map_buffer_rang□□ GL_OES_t□xture_b□rder_clamp, GL_OES_depth32, GL_□NGLE_□hader□pixel_local_s□or□ge_coherent, GL_EXT_text□r□_format_B□RA8888, GL_EXT_□ob□stness, GL_OE□_□tandard_derivatives,□GL_□□G□□_□et_tex_□ev□l_p□ra□eter, G□_EXT_tex□□re_s□o□age, GL_O□S_tex□ure_npot, GL□ANGLE_fr□me□u□□er_mu□tisample□□GL_EXT_unp□ck_subimage, GL_ANGLE□pr□voking_vertex,□GL_CHRO□IUM_copy_texture, GL_EXT□te□ture_rg, GL_□ES_compre□s□d_ETC2_sRGB□_al□ha8_te□ture, □L_ANGLE_base□ve□tex_b□se_in□ta□ce_sh□der_builtin, GL_ANGLE□□□s□y_etc_decode,□GL_EXT_texture□co□pre□sion_s3tc_srgb□□GL_OES_fbo_re□der_mipmap, GL_EXT_discard□f□am□buff□r, GL□OES_map□□□fe□, GL_OES_texture_□□lf_flo□t_li□ear, GL_E□T_clip_co□tr□l, GL_EXT□textur□_b□rder_□la□p, GL_OE□_shade□_multisample_inte□po□ation,□GL_EXT_s□ader_texture_□o□, □□_EXT□texture_mir□or_c□amp_to_ed□e, GL_OES_p□cked_depth_ste□□il, GL_ANGLE_texture_multisample, GL_EXT□colo□_buf□er_half_float, GL_OES_□ompre□sed□ETC2_pun□□through□_RGBA8_texture, GL_OE□_tex□ure_hal□_floa□, GL_EXT_d□bug□label, GL_ANG□E_p□ck□r□v□rse_□ow□ord□r,□GL_EXT_draw_□uffers□ GL_NV_pack_subimage, GL_OES_com□□essed_ET□□_RGBA□_te□tu□e, GL_□XT_EGL_image_exter□□l_wrap_modes,□GL_OES_□ext□r□_□loat□linea□, GL_EXT_draw_ele□ents_b□se_vert□x, G□_EXT_sR□B□ G□_CHROM□UM_□y□□_qu□ry, GL_EXT_mu□ti_d□aw_ind□rec□, GL_KH□_parallel_shader□co□pi□e, GL_□□GLE_frame□□f□er_blit, GL_E□T_□lo□t_blend□ GL_E□T_□ultisa□□led_ren□er_to□texture□□□L_EXT_texture_norm16, GL□ANGLE_□□ient_ar□ays, GL_□V□fence, GL_A□□LE_texture_u□age□□GL□EXT□clip_cull_d□stance□ □L□□XT_frag_dept□, GL□A□G□E_multiview_multisample,□GL□OES_compressed_ETC□_□GB8_tex□ure□ GL_ANGLE_de□th_textu□e□ GL_ANGLE_□oly□on_□□□□, GL_E□T□occl□□ion_□□er□_bool□an, G□_EXT_debu□□marker, □L_OES_c□mp□essed□E□C2_sRGB8_tex□u□e, GL_OES_sa□ple_va□□□b□es, G□_KHR_debug
波罗□一排查了在□的每个□疑人,通过细致□观□□巧妙的□问,□找出了□们之间□矛盾和破绽。每个人的过去都有不可告人的秘密,而这些秘密恰恰是案件的关键。
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